In this episode, David Fuller speaks with Baz Nijjar from GEMS Education about the ‘Future of Learning’ and how gaming and web3 will impact outcomes for teachers and students.
Bookmarks & Shownotes
- 00:37 – The Future Innovation Summit in Dubai featured a panel about ‘The Future of Learning,’
- 06:01 – Gamification as part of the future of learning. Gamification is a mechanism to gather data to help personalisation and determine individual outcomes.
- 09:43 – Gaming is different from gamification. This might include more well known platforms that have a tie-up with education like Minecraft or Roblox.
- 11:40 – Partnerships with industry and government are powerful to implement technology as well as develop skills that are needed for the workforce. Addressing skills shortages at universities might be too late.
- 13:45 – Allowing students to gain industry qualifications whenever they can helps differentiate them in the workforce and or for university entry.
- 16:12 – Triple-A Game studios are teaching history through gaming titles such as ‘Assassin’s Creed Odyssey’
- 16:50 – Some of the most compelling uses of AR, VR and the Metaverse are for education.
- 17:19 – It’s not just about content. Gaming can teach problem solving, working in teams and collaboration and overcoming adversity. How do you use communication effectively? Can you lead total strangers for a common goal? Maybe you perform better in certain environments or modes.
- 19:49 – AI can be used to see patterns among large numbers of students that an individual teacher might not identify. Outliers can also be found by using AI to analyse educational data.
- 21:44 – Hitch-Hikers Guide to the Galaxy text-based adventure game. PLAY….
- 22:23 – NFT’s and Blockchain have some real-world user cases in education including royalties for textbook authors.
- 22:37 – Certification could be delivered via a non-transferrable ‘Soul Bound Token‘ and POAP could also be utilised.